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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp4604 std::string pass_through_vertex_shader_source; local
4613 …ughVertexShaderCode(format.m_sampler_type, m_sampling_function, pass_through_vertex_shader_source);
4632 pass_through_vertex_shader.init(gl, GL_VERTEX_SHADER, pass_through_vertex_shader_source, &test);