Searched refs:phase_vec (Results 1 – 1 of 1) sorted by relevance
93 const auto phase_vec = fHorizontalPhase in onRevalidate() local96 const auto phase_shift = SkVector::Make(phase_vec.fX / layerShaderMatrix.getScaleX(), in onRevalidate()97 phase_vec.fY / layerShaderMatrix.getScaleY()) in onRevalidate()107 { tile.x() + 2 * (tile.width() - phase_vec.fX), in onRevalidate()108 tile.y() + 2 * (tile.height() - phase_vec.fY) }}; in onRevalidate()