Searched refs:pixelProgress (Results 1 – 2 of 2) sorted by relevance
199 pixelProgress[cluster].init(); in Renderer()781 if(!pixelProgress[cluster].executing) in findAvailableTasks()787 if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) in findAvailableTasks()789 …if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Prev… in findAvailableTasks()796 pixelProgress[cluster].executing = true; in findAvailableTasks()953 DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; in executeTask()993 pixelProgress[cluster].processedPrimitives = processedPrimitives; in finishRendering()995 if(pixelProgress[cluster].processedPrimitives >= draw.count) in finishRendering()997 ++pixelProgress[cluster].drawCall; // Atomic in finishRendering()998 pixelProgress[cluster].processedPrimitives = 0; in finishRendering()[all …]
418 PixelProgress pixelProgress[16]; member in sw::Renderer