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Searched refs:pixelProgress (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.cpp199 pixelProgress[cluster].init(); in Renderer()
781 if(!pixelProgress[cluster].executing) in findAvailableTasks()
787 if(pixelProgress[cluster].drawCall == primitiveProgress[unit].drawCall) in findAvailableTasks()
789 …if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Prev… in findAvailableTasks()
796 pixelProgress[cluster].executing = true; in findAvailableTasks()
953 DrawCall *draw = drawList[pixelProgress[cluster].drawCall & DRAW_COUNT_BITS]; in executeTask()
993 pixelProgress[cluster].processedPrimitives = processedPrimitives; in finishRendering()
995 if(pixelProgress[cluster].processedPrimitives >= draw.count) in finishRendering()
997 ++pixelProgress[cluster].drawCall; // Atomic in finishRendering()
998 pixelProgress[cluster].processedPrimitives = 0; in finishRendering()
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DRenderer.hpp418 PixelProgress pixelProgress[16]; member in sw::Renderer