/external/swiftshader/src/Shader/ |
D | SetupRoutine.cpp | 485 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument 548 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient() 549 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient() 550 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient() 557 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient() 558 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient() 559 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
|
D | SetupRoutine.hpp | 36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
|
D | PixelRoutine.hpp | 69 …Float4 interpolateCentroid(Float4 &x, Float4 &y, Float4 &rhw, Pointer<Byte> planeEquation, bool fl…
|
/external/swiftshader/src/Pipeline/ |
D | SetupRoutine.cpp | 524 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flat, bo… in setupGradient() argument 549 *Pointer<Float4>(primitive + planeEquation + 0, 16) = A; in setupGradient() 550 *Pointer<Float4>(primitive + planeEquation + 16, 16) = B; in setupGradient() 551 *Pointer<Float4>(primitive + planeEquation + 32, 16) = C; in setupGradient() 558 *Pointer<Float4>(primitive + planeEquation + 0, 16) = Float4(0, 0, 0, 0); in setupGradient() 559 *Pointer<Float4>(primitive + planeEquation + 16, 16) = Float4(0, 0, 0, 0); in setupGradient() 560 *Pointer<Float4>(primitive + planeEquation + 32, 16) = Float4(C); in setupGradient()
|
D | SetupRoutine.hpp | 36 …r<Byte> &v0, Pointer<Byte> &v1, Pointer<Byte> &v2, int attribute, int planeEquation, bool flatShad…
|
D | SpirvShaderGLSLstd450.cpp | 1077 Pointer<Byte> planeEquation = interpolationData.primitive + OFFSET(Primitive, V[interpolant]); in Interpolate() local 1083 planeEquation += (offset * sizeof(PlaneEquation)); in Interpolate() 1094 planeEquation += offset * sizeof(PlaneEquation); in Interpolate() 1097 return SpirvRoutine::interpolateAtXY(x, y, rhw, planeEquation, false, true); in Interpolate() 1100 …Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bo… in interpolateAtXY() argument 1104 SIMD::Float C = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, C), 16); in interpolateAtXY() 1108 A = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolateAtXY() 1109 B = *Pointer<SIMD::Float>(planeEquation + OFFSET(PlaneEquation, B), 16); in interpolateAtXY()
|
D | SpirvShader.hpp | 1440 …Float &x, const SIMD::Float &y, const SIMD::Float &rhw, Pointer<Byte> planeEquation, bool flat, bo…
|
/external/swiftshader/src/Device/ |
D | QuadRasterizer.hpp | 49 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
|
D | QuadRasterizer.cpp | 234 Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, … in interpolate() argument 240 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
|
/external/swiftshader/src/Renderer/ |
D | QuadRasterizer.hpp | 55 …Float4 interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation, bool flat, bool…
|
D | QuadRasterizer.cpp | 319 …Float4 QuadRasterizer::interpolate(Float4 &x, Float4 &D, Float4 &rhw, Pointer<Byte> planeEquation,… in interpolate() argument 325 interpolant += x * *Pointer<Float4>(planeEquation + OFFSET(PlaneEquation, A), 16); in interpolate()
|