Searched refs:player_processing_time_ (Results 1 – 2 of 2) sorted by relevance
340 Clock::duration player_processing_time_ = kDefaultPlayerProcessingTime; variable
72 player_processing_time_ = std::max(Clock::duration::zero(), needed_time); in SetPlayerProcessingTime()127 if (playout_time > (now_() + player_processing_time_)) { in AdvanceToNextFrame()