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Searched refs:player_processing_time_ (Results 1 – 2 of 2) sorted by relevance

/external/openscreen/cast/streaming/
Dreceiver.h340 Clock::duration player_processing_time_ = kDefaultPlayerProcessingTime; variable
Dreceiver.cc72 player_processing_time_ = std::max(Clock::duration::zero(), needed_time); in SetPlayerProcessingTime()
127 if (playout_time > (now_() + player_processing_time_)) { in AdvanceToNextFrame()