Home
last modified time | relevance | path

Searched refs:pointSamplerDesc (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.cpp601 D3D11_SAMPLER_DESC pointSamplerDesc; in initResources() local
602 pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; in initResources()
603 pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
604 pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
605 pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()
606 pointSamplerDesc.MipLODBias = 0.0f; in initResources()
607 pointSamplerDesc.MaxAnisotropy = 0; in initResources()
608 pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in initResources()
609 pointSamplerDesc.BorderColor[0] = 0.0f; in initResources()
610 pointSamplerDesc.BorderColor[1] = 0.0f; in initResources()
[all …]