Searched refs:pointSamplerDesc (Results 1 – 1 of 1) sorted by relevance
601 D3D11_SAMPLER_DESC pointSamplerDesc; in initResources() local602 pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR; in initResources()603 pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()604 pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()605 pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP; in initResources()606 pointSamplerDesc.MipLODBias = 0.0f; in initResources()607 pointSamplerDesc.MaxAnisotropy = 0; in initResources()608 pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER; in initResources()609 pointSamplerDesc.BorderColor[0] = 0.0f; in initResources()610 pointSamplerDesc.BorderColor[1] = 0.0f; in initResources()[all …]