Searched refs:pointSprites (Results 1 – 1 of 1) sorted by relevance
1003 const bool pointSprites = (primitiveType == gl::PrimitiveMode::Points) && pointSpriteEmulation; in generateGeometryShaderHLSL() local1017 if (pointSprites) in generateGeometryShaderHLSL()1053 if (pointSprites || hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()1058 if (pointSprites) in generateGeometryShaderHLSL()1077 if (pointSprites) in generateGeometryShaderHLSL()1135 if (!pointSprites) in generateGeometryShaderHLSL()1142 if (pointSprites) in generateGeometryShaderHLSL()