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Searched refs:pointSprites (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1003 const bool pointSprites = (primitiveType == gl::PrimitiveMode::Points) && pointSpriteEmulation; in generateGeometryShaderHLSL() local
1017 if (pointSprites) in generateGeometryShaderHLSL()
1053 if (pointSprites || hasANGLEMultiviewEnabled) in generateGeometryShaderHLSL()
1058 if (pointSprites) in generateGeometryShaderHLSL()
1077 if (pointSprites) in generateGeometryShaderHLSL()
1135 if (!pointSprites) in generateGeometryShaderHLSL()
1142 if (pointSprites) in generateGeometryShaderHLSL()