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Searched refs:pool_to_use (Results 1 – 1 of 1) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.cpp59 VkDescriptorPool pool_to_use = VK_NULL_HANDLE; in GetDescriptorSets() local
69 pool_to_use = pool.first; in GetDescriptorSets()
73 if (VK_NULL_HANDLE == pool_to_use) { in GetDescriptorSets()
89 … result = DispatchCreateDescriptorPool(dev_data_->device, &desc_pool_info, NULL, &pool_to_use); in GetDescriptorSets()
94 desc_pool_map_[pool_to_use].size = desc_pool_info.maxSets; in GetDescriptorSets()
95 desc_pool_map_[pool_to_use].used = 0; in GetDescriptorSets()
99 …llocateInfo alloc_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, NULL, pool_to_use, count, in GetDescriptorSets()
107 *pool = pool_to_use; in GetDescriptorSets()
108 desc_pool_map_[pool_to_use].used += count; in GetDescriptorSets()