Searched refs:pos_dx (Results 1 – 1 of 1) sorted by relevance
210 float pos_dx = pos.x - start_x; in DrawRadialShading() local212 float b = -2 * (pos_dx * dx + pos_dy * dy + start_r * dr); in DrawRadialShading()213 float c = pos_dx * pos_dx + pos_dy * pos_dy - start_r * start_r; in DrawRadialShading()