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/external/pdfium/core/fpdfapi/render/
Dcpdf_rendershading.cpp211 float pos_dy = pos.y - start_y; in DrawRadialShading() local
212 float b = -2 * (pos_dx * dx + pos_dy * dy + start_r * dr); in DrawRadialShading()
213 float c = pos_dx * pos_dx + pos_dy * pos_dy - start_r * start_r; in DrawRadialShading()