Searched refs:postDepthCoverage (Results 1 – 10 of 10) sorted by relevance
305 postDepthCoverage(false), depthLayout(EldNone),762 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()763 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()1020 bool postDepthCoverage; variable
215 MERGE_TRUE(postDepthCoverage); in mergeModes()
1526 if (postDepthCoverage) in output()
5178 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()6207 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()8523 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
180 bool postDepthCoverage : 1; member
988 …INFO(" \"postDepthCoverage\":\"%s\"\n", info_out->prop.fp.postDepthCoverage ? "true" : "fa… in nv50_ir_prog_info_out_print()
1302 info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage; in parseNIR()
1228 info_out->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
1246 bool postDepthCoverage; // fragment input member1282 postDepthCoverage = false; in init()1335 if (src.postDepthCoverage) in merge()1336 postDepthCoverage = true; in merge()
503 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()