Searched refs:pre_assign_inputs (Results 1 – 2 of 2) sorted by relevance
3678 bool pre_assign_inputs = (ir->compiler->gpu_id >= 600) && in ir3_compile_shader_nir() local3682 if (pre_assign_inputs) { in ir3_compile_shader_nir()3777 if (pre_assign_inputs && !so->inputs[inidx].sysval) { in ir3_compile_shader_nir()
1850 - freedreno/ir3: fix vertex shader sysvals with pre_assign_inputs