Searched refs:present_handles_pending_release (Results 1 – 2 of 2) sorted by relevance
145 if (!This->present_handles_pending_release[i]) { in D3DWindowBuffer_release()146 This->present_handles_pending_release[i] = present_handle; in D3DWindowBuffer_release()157 if (This->present_handles_pending_release[i] && in D3DWindowBuffer_release()158 ID3DPresent_IsBufferReleased(This->present, This->present_handles_pending_release[i])) { in D3DWindowBuffer_release()165 ID3DPresent_WaitBufferReleased(This->present, This->present_handles_pending_release[i]); in D3DWindowBuffer_release()166 … ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles_pending_release[i]); in D3DWindowBuffer_release()167 This->present_handles_pending_release[i] = NULL; in D3DWindowBuffer_release()564 if (This->present_handles_pending_release[i]) in NineSwapChain9_dtor()565 … ID3DPresent_DestroyD3DWindowBuffer(This->present, This->present_handles_pending_release[i]); in NineSwapChain9_dtor()
60 D3DWindowBuffer *present_handles_pending_release[D3DPRESENT_BACK_BUFFERS_MAX_EX + 1]; member