Searched refs:prevCoordBinding (Results 1 – 1 of 1) sorted by relevance
1034 GLuint prevCoordBinding = 0; in drawIndexedQuad() local1035 glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevCoordBinding)); in drawIndexedQuad()1041 glBindBuffer(GL_ARRAY_BUFFER, prevCoordBinding); in drawIndexedQuad()