Searched refs:primitiveProcessor (Results 1 – 6 of 6) sorted by relevance
16 SkASSERT(!fProgramBuilder->primitiveProcessor().willUseGeoShader()); in addPassThroughAttribute()44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); in addVarying()98 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { in setNoPerspective()
50 SkASSERT(this->primitiveProcessor().willUseGeoShader()); in addFeature()73 const GrPrimitiveProcessor& proc = this->primitiveProcessor(); in emitAndInstallPrimProc()373 if (this->primitiveProcessor().willUseGeoShader()) { in finalizeShaders()
37 const GrPrimitiveProcessor& primitiveProcessor() const { return fPrimProc; } in primitiveProcessor() function
318 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()348 if (this->primitiveProcessor().willUseGeoShader()) { in finalize()
335 SkASSERT(!this->primitiveProcessor().willUseGeoShader());
230 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); in finalize()