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Searched refs:processedPrimitives (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DRenderer.hpp264 processedPrimitives = 0; in init()
269 AtomicInt processedPrimitives; member
DRenderer.cpp789 …if(pixelProgress[cluster].processedPrimitives == primitiveProgress[unit].firstPrimitive) // Prev… in findAvailableTasks()
991 int processedPrimitives = primitive + count; in finishRendering() local
993 pixelProgress[cluster].processedPrimitives = processedPrimitives; in finishRendering()
995 if(pixelProgress[cluster].processedPrimitives >= draw.count) in finishRendering()
998 pixelProgress[cluster].processedPrimitives = 0; in finishRendering()
1032 query->data += processedPrimitives; in finishRendering()