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Searched refs:projectionStack (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp43 projectionStack(MAX_PROJECTION_STACK_DEPTH), in Context()
1178 params[i] = projectionStack.current()[i % 4][i / 4]; in getFloatv()
1998 device->setProjectionMatrix(projectionStack.current()); in applyState()
2848 sw::Matrix P = projectionStack.current(); in drawTexture()
2852 projectionStack.identity(); in drawTexture()
2867 projectionStack.load(P); in drawTexture()
3232 return projectionStack; in currentMatrixStack()
DContext.h645 sw::MatrixStack projectionStack; variable