Searched refs:pun_to_F32 (Results 1 – 7 of 7) sorted by relevance
/external/skia/src/core/ |
D | SkColorSpaceXformSteps.cpp | 153 v = pun_to_F32(bits ^ sign); in sk_program_transfer_fn() 184 return pun_to_F32(sign | pun_to_I32(v)); in sk_program_transfer_fn()
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D | SkVM.h | 625 F32 loadF (Ptr ptr) { return pun_to_F32(load32(ptr)); } in loadF() 631 F32 uniformF (Ptr ptr, int offset) { return pun_to_F32(uniform32(ptr,offset)); } in uniformF() 641 return pun_to_F32(gather32(ptr, offset, index)); in gatherF() 658 return pun_to_F32(splat(bits)); in splat() 750 F32 abs(F32 x) { return pun_to_F32(bit_and(pun_to_I32(x), 0x7fff'ffff)); } in abs() 1178 SI F32 pun_to_F32(I32 x) { return x-> pun_to_F32(x); } in pun_to_F32() function
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D | SkVMBlitter.cpp | 310 skvm::F32 lo = pun_to_F32(p->splat(0xb400'0000)), in build_program() 311 hi = pun_to_F32(p->splat(0x3f80'0001)); in build_program()
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D | SkVM.cpp | 695 F32 m = pun_to_F32(bit_or(bit_and(pun_to_I32(x), 0x007fffff), in approx_log2() 710 return pun_to_F32(round(mul(1.0f * (1<<23), approx))); in approx_pow2() 1157 pun_to_F32(load128(ptr, 0)), in load() 1158 pun_to_F32(load128(ptr, 1)), in load() 1159 pun_to_F32(load128(ptr, 2)), in load() 1160 pun_to_F32(load128(ptr, 3)), in load() 1251 inf = pun_to_F32(splat(0x7f800000)); in unpremul()
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/external/skia/src/shaders/gradients/ |
D | SkGradientShader.cpp | 596 pun_to_F32(mask & pun_to_I32(color.r)), in onProgram() 597 pun_to_F32(mask & pun_to_I32(color.g)), in onProgram() 598 pun_to_F32(mask & pun_to_I32(color.b)), in onProgram() 599 pun_to_F32(mask & pun_to_I32(color.a)), in onProgram()
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/external/skia/src/shaders/ |
D | SkImageShader.cpp | 873 c.r = pun_to_F32(p->bit_and(mask, pun_to_I32(c.r))); in onProgram() 874 c.g = pun_to_F32(p->bit_and(mask, pun_to_I32(c.g))); in onProgram() 875 c.b = pun_to_F32(p->bit_and(mask, pun_to_I32(c.b))); in onProgram() 876 c.a = pun_to_F32(p->bit_and(mask, pun_to_I32(c.a))); in onProgram()
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/external/skia/src/sksl/codegen/ |
D | SkSLVMCodeGenerator.cpp | 1793 skvm::Coord device = {pun_to_F32(builder->index()), new_uni()}; in testingOnly_ProgramToSkVMShader()
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