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/external/mesa3d/src/imgui/
Dimstb_truetype.h4270 float q0d = q0[0]*rayn_x + q0[1]*rayn_y; in stbtt__ray_intersect_bezier() local
4275 float q10d = q1d - q0d; in stbtt__ray_intersect_bezier()
4276 float q20d = q2d - q0d; in stbtt__ray_intersect_bezier()
4277 float q0rd = q0d - rod; in stbtt__ray_intersect_bezier()