/external/deqp/external/openglcts/modules/common/ |
D | glcShaderRenderCase.cpp | 321 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) in ShaderEvalContext() 323 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext() 370 coords = quadGrid.getCoords(sx, sy); in reset() 371 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset() 374 int numAttribs = quadGrid.getNumUserAttribs(); in reset() 377 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); in reset() 499 QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.0f, 0.0f, 0.0f, 1.0f), in iterate() local 504 render(resImage, programID, quadGrid); in iterate() 509 computeVertexReference(refImage, quadGrid); in iterate() 511 computeFragmentReference(refImage, quadGrid); in iterate() [all …]
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D | glcShaderRenderCase.hpp | 193 ShaderEvalContext(const QuadGrid& quadGrid); 218 const QuadGrid& quadGrid; member in deqp::ShaderEvalContext 293 void render(tcu::Surface& result, int programID, const QuadGrid& quadGrid); 294 void computeVertexReference(tcu::Surface& result, const QuadGrid& quadGrid); 295 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
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/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 266 , quadGrid (quadGrid_) in ShaderEvalContext() 268 const vector<TextureBinding>& bindings = quadGrid.getTextures(); in ShaderEvalContext() 304 coords = quadGrid.getCoords(sx, sy); in reset() 305 unitCoords = quadGrid.getUnitCoords(sx, sy); in reset() 308 int numAttribs = quadGrid.getNumUserAttribs(); in reset() 311 in[attribNdx] = quadGrid.getUserAttrib(attribNdx, sx, sy); in reset() 436 …QuadGrid quadGrid(m_isVertexCase ? GRID_SIZE : 4, width, height, Vec4(0.125f, 0.25f, 0.5f, 1.0f), … in iterate() local 440 render(resImage, programID, quadGrid); in iterate() 445 computeVertexReference(refImage, quadGrid); in iterate() 447 computeFragmentReference(refImage, quadGrid); in iterate() [all …]
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D | glsShaderRenderCase.hpp | 148 ShaderEvalContext (const QuadGrid& quadGrid); 170 const QuadGrid& quadGrid; member in deqp::gls::ShaderEvalContext 235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid); 236 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid); 237 void computeFragmentReference(tcu::Surface& result, const QuadGrid& quadGrid);
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.cpp | 397 ShaderEvalContext::ShaderEvalContext (const QuadGrid& quadGrid) in ShaderEvalContext() argument 398 : constCoords (quadGrid.getConstCoords()) in ShaderEvalContext() 400 , m_quadGrid (quadGrid) in ShaderEvalContext() 1709 const QuadGrid& quadGrid = *m_quadGrid; in setupDefaultInputs() local 1711 …bute(0u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() 1712 …bute(1u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() 1713 …bute(2u, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() 1714 …addAttribute(3u, VK_FORMAT_R32_SFLOAT, sizeof(float), quadGrid.getNumVertices(), quadGrid.getAttri… in setupDefaultInputs() 1753 …ocation, VK_FORMAT_R32G32B32A32_SFLOAT, sizeof(tcu::Vec4), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() 1766 …FORMAT_R32G32B32A32_SFLOAT, (deUint32)(4 * sizeof(float)), quadGrid.getNumVertices(), quadGrid.get… in setupDefaultInputs() [all …]
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D | vktShaderRender.hpp | 212 ShaderEvalContext (const QuadGrid& quadGrid); 594 void computeVertexReference (tcu::Surface& result, const QuadGrid& quadGrid); 595 void computeFragmentReference (tcu::Surface& result, const QuadGrid& quadGrid);
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