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Searched refs:quadVertices (Results 1 – 20 of 20) sorted by relevance

/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/
DBackgroundRenderer.java47 private FloatBuffer quadVertices; field in BackgroundRenderer
90 quadVertices = bbVertices.asFloatBuffer(); in createOnGlThread()
91 quadVertices.put(QUAD_COORDS); in createOnGlThread()
92 quadVertices.position(0); in createOnGlThread()
152 quadPositionParam, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, quadVertices); in draw()
/external/angle/src/tests/gl_tests/
DContextNoErrorTest.cpp90 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in drawQuadWithPPO() local
92 for (Vector3 &vertex : quadVertices) in drawQuadWithPPO()
102 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadWithPPO()
DStateChangeTest.cpp842 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
848 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(quadVertices[0]), in TEST_P()
849 quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
987 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
991 glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
1083 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1087 glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
4003 const auto quadVertices = GetQuadVertices(); in TEST_P() local
4007 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P()
4024 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P()
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DMultithreadingTest.cpp268 auto quadVertices = GetQuadVertices(); in TEST_P() local
272 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
311 auto quadVertices = GetQuadVertices(); in TEST_P() local
315 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
364 auto quadVertices = GetQuadVertices(); in TEST_P() local
368 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
416 auto quadVertices = GetQuadVertices(); in TEST_P() local
422 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), in TEST_P()
DClipDistanceTest.cpp929 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
937 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P()
1030 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
1038 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P()
1174 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
1182 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P()
1319 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local
1327 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P()
DVulkanMultithreadingTest.cpp156 auto quadVertices = GetQuadVertices(); in TEST_P() local
160 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
DVertexAttributeTest.cpp396 auto quadVertices = GetQuadVertices(); in InitQuadVertexBuffer() local
398 static_cast<GLsizei>(quadVertices.size() * sizeof(quadVertices[0])); in InitQuadVertexBuffer()
402 glBufferSubData(GL_ARRAY_BUFFER, 0, quadVerticesSize, quadVertices.data()); in InitQuadVertexBuffer()
407 auto quadVertices = GetQuadVertices(); in InitQuadPlusOneVertexBuffer() local
409 static_cast<GLsizei>(quadVertices.size() * sizeof(quadVertices[0])); in InitQuadPlusOneVertexBuffer()
413 glBufferSubData(GL_ARRAY_BUFFER, 0, quadVerticesSize, quadVertices.data()); in InitQuadPlusOneVertexBuffer()
414 glBufferSubData(GL_ARRAY_BUFFER, quadVerticesSize, sizeof(Vector3), &quadVertices[0]); in InitQuadPlusOneVertexBuffer()
1111 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1115 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P()
1896 auto quadVertices = GetQuadVertices(); in initTest() local
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DPointSpritesTest.cpp443 const GLfloat quadVertices[] = { in TEST_P() local
451 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); in TEST_P()
DBufferDataTest.cpp156 auto quadVertices = GetQuadVertices(); in TEST_P() local
157 for (angle::Vector3 &vertex : quadVertices) in TEST_P()
167 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * quadVertices.size() * 3, quadVertices.data(), in TEST_P()
DTransformFeedbackTest.cpp1402 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1409 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P()
1410 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P()
1776 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1783 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P()
1784 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P()
1851 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
1858 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P()
1859 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P()
2066 const auto &quadVertices = GetQuadVertices(); in TEST_P() local
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DVulkanUniformUpdatesTest.cpp608 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local
611 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P()
DGLSLTest.cpp7116 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
7117 for (Vector3 &vertex : quadVertices) in TEST_P()
7121 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P()
7171 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
7172 for (Vector3 &vertex : quadVertices) in TEST_P()
7176 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P()
7226 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
7227 for (Vector3 &vertex : quadVertices) in TEST_P()
7231 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P()
7278 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local
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DTextureTest.cpp668 void ppoDrawQuad(std::array<Vector3, 6> &quadVertices, in ppoDrawQuad() argument
675 for (Vector3 &vertex : quadVertices) in ppoDrawQuad()
685 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in ppoDrawQuad()
5877 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local
5878 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P()
5906 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local
5919 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P()
6024 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P()
6035 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P()
DMultisampledRenderToTextureTest.cpp3040 std::array<Vector3, 6> quadVertices = { in TEST_P() local
3046 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
/external/angle/src/tests/test_utils/
DANGLETest.cpp792 auto quadVertices = GetQuadVertices(); in setupQuadVertexBuffer() local
793 for (Vector3 &vertex : quadVertices) in setupQuadVertexBuffer()
801 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in setupQuadVertexBuffer()
812 auto quadVertices = kIndexedQuadVertices; in setupIndexedQuadVertexBuffer() local
813 for (Vector3 &vertex : quadVertices) in setupIndexedQuadVertexBuffer()
821 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); in setupIndexedQuadVertexBuffer()
905 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuad() local
915 for (Vector3 &vertex : quadVertices) in drawQuad()
926 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuad()
965 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuadPPO() local
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleShaderBuiltInTests.cpp1701 const std::vector<tcu::Vec2> quadVertices = in iterate() local
1712 … vertexBufferSize = static_cast<vk::VkDeviceSize>(quadVertices.size() * sizeof(decltype(quadVerti… in iterate()
1717 deMemcpy(vertexBufferPtr, quadVertices.data(), static_cast<size_t>(vertexBufferSize)); in iterate()
1861 static_cast<deUint32>(sizeof(decltype(quadVertices)::value_type)), // deUint32 stride; in iterate()
2035 vkd.cmdDraw(cmdBuffer, static_cast<deUint32>(quadVertices.size()), 1u, 0u, 0u); in iterate()
2040 vkd.cmdDraw(cmdBuffer, static_cast<deUint32>(quadVertices.size()), 1u, 0u, 0u); in iterate()
/external/deqp/modules/gles2/functional/
Des2fVertexTextureTests.cpp247 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid() local
251 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) in PosTexCoordQuadGrid()
252 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Ddemo.c560 static const GLfloat quadVertices[] = { in createFadeQuad() local
577 result->vertexArray[i] = quadVertices[i]; in createFadeQuad()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp296 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid() local
300 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) in PosTexCoordQuadGrid()
301 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
/external/swiftshader/tests/GLESUnitTests/
Dunittests.cpp1342 GLfloat quadVertices[] = { in TEST_F() local
1365 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, &quadVertices[0]); in TEST_F()