/external/skqp/platform_tools/android/apps/skar_java/src/main/java/com/google/skar/examples/helloskar/rendering/ |
D | BackgroundRenderer.java | 47 private FloatBuffer quadVertices; field in BackgroundRenderer 90 quadVertices = bbVertices.asFloatBuffer(); in createOnGlThread() 91 quadVertices.put(QUAD_COORDS); in createOnGlThread() 92 quadVertices.position(0); in createOnGlThread() 152 quadPositionParam, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, quadVertices); in draw()
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/external/angle/src/tests/gl_tests/ |
D | ContextNoErrorTest.cpp | 90 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in drawQuadWithPPO() local 92 for (Vector3 &vertex : quadVertices) in drawQuadWithPPO() 102 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuadWithPPO()
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D | StateChangeTest.cpp | 842 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 848 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(quadVertices[0]), in TEST_P() 849 quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 987 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 991 glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 1083 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 1087 glBufferData(GL_ARRAY_BUFFER, sizeof(Vector3) * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 4003 const auto quadVertices = GetQuadVertices(); in TEST_P() local 4007 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P() 4024 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P() [all …]
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D | MultithreadingTest.cpp | 268 auto quadVertices = GetQuadVertices(); in TEST_P() local 272 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 311 auto quadVertices = GetQuadVertices(); in TEST_P() local 315 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 364 auto quadVertices = GetQuadVertices(); in TEST_P() local 368 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P() 416 auto quadVertices = GetQuadVertices(); in TEST_P() local 422 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), in TEST_P()
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D | ClipDistanceTest.cpp | 929 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local 937 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P() 1030 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local 1038 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P() 1174 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local 1182 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P() 1319 const std::array<Vector3, kNumVertices> quadVertices = { in TEST_P() local 1327 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * kNumVertices, quadVertices.data(), in TEST_P()
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D | VulkanMultithreadingTest.cpp | 156 auto quadVertices = GetQuadVertices(); in TEST_P() local 160 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
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D | VertexAttributeTest.cpp | 396 auto quadVertices = GetQuadVertices(); in InitQuadVertexBuffer() local 398 static_cast<GLsizei>(quadVertices.size() * sizeof(quadVertices[0])); in InitQuadVertexBuffer() 402 glBufferSubData(GL_ARRAY_BUFFER, 0, quadVerticesSize, quadVertices.data()); in InitQuadVertexBuffer() 407 auto quadVertices = GetQuadVertices(); in InitQuadPlusOneVertexBuffer() local 409 static_cast<GLsizei>(quadVertices.size() * sizeof(quadVertices[0])); in InitQuadPlusOneVertexBuffer() 413 glBufferSubData(GL_ARRAY_BUFFER, 0, quadVerticesSize, quadVertices.data()); in InitQuadPlusOneVertexBuffer() 414 glBufferSubData(GL_ARRAY_BUFFER, quadVerticesSize, sizeof(Vector3), &quadVertices[0]); in InitQuadPlusOneVertexBuffer() 1111 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 1115 glBufferData(GL_ARRAY_BUFFER, quadVertices.size() * sizeof(Vector3), quadVertices.data(), in TEST_P() 1896 auto quadVertices = GetQuadVertices(); in initTest() local [all …]
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D | PointSpritesTest.cpp | 443 const GLfloat quadVertices[] = { in TEST_P() local 451 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices); in TEST_P()
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D | BufferDataTest.cpp | 156 auto quadVertices = GetQuadVertices(); in TEST_P() local 157 for (angle::Vector3 &vertex : quadVertices) in TEST_P() 167 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * quadVertices.size() * 3, quadVertices.data(), in TEST_P()
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D | TransformFeedbackTest.cpp | 1402 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 1409 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P() 1410 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P() 1776 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 1783 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P() 1784 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P() 1851 const auto &quadVertices = GetQuadVertices(); in TEST_P() local 1858 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]); in TEST_P() 1859 EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]); in TEST_P() 2066 const auto &quadVertices = GetQuadVertices(); in TEST_P() local [all …]
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D | VulkanUniformUpdatesTest.cpp | 608 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local 611 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P()
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D | GLSLTest.cpp | 7116 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local 7117 for (Vector3 &vertex : quadVertices) in TEST_P() 7121 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P() 7171 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local 7172 for (Vector3 &vertex : quadVertices) in TEST_P() 7176 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P() 7226 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local 7227 for (Vector3 &vertex : quadVertices) in TEST_P() 7231 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in TEST_P() 7278 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in TEST_P() local [all …]
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D | TextureTest.cpp | 668 void ppoDrawQuad(std::array<Vector3, 6> &quadVertices, in ppoDrawQuad() argument 675 for (Vector3 &vertex : quadVertices) in ppoDrawQuad() 685 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in ppoDrawQuad() 5877 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local 5878 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P() 5906 std::array<Vector3, 6> quadVertices = ANGLETestBase::GetQuadVertices(); in TEST_P() local 5919 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P() 6024 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P() 6035 ppoDrawQuad(quadVertices, "position", 0.5f, 1.0f); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 3040 std::array<Vector3, 6> quadVertices = { in TEST_P() local 3046 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in TEST_P()
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/external/angle/src/tests/test_utils/ |
D | ANGLETest.cpp | 792 auto quadVertices = GetQuadVertices(); in setupQuadVertexBuffer() local 793 for (Vector3 &vertex : quadVertices) in setupQuadVertexBuffer() 801 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW); in setupQuadVertexBuffer() 812 auto quadVertices = kIndexedQuadVertices; in setupIndexedQuadVertexBuffer() local 813 for (Vector3 &vertex : quadVertices) in setupIndexedQuadVertexBuffer() 821 glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW); in setupIndexedQuadVertexBuffer() 905 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuad() local 915 for (Vector3 &vertex : quadVertices) in drawQuad() 926 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data()); in drawQuad() 965 std::array<Vector3, 6> quadVertices = GetQuadVertices(); in drawQuadPPO() local [all …]
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineMultisampleShaderBuiltInTests.cpp | 1701 const std::vector<tcu::Vec2> quadVertices = in iterate() local 1712 … vertexBufferSize = static_cast<vk::VkDeviceSize>(quadVertices.size() * sizeof(decltype(quadVerti… in iterate() 1717 deMemcpy(vertexBufferPtr, quadVertices.data(), static_cast<size_t>(vertexBufferSize)); in iterate() 1861 static_cast<deUint32>(sizeof(decltype(quadVertices)::value_type)), // deUint32 stride; in iterate() 2035 vkd.cmdDraw(cmdBuffer, static_cast<deUint32>(quadVertices.size()), 1u, 0u, 0u); in iterate() 2040 vkd.cmdDraw(cmdBuffer, static_cast<deUint32>(quadVertices.size()), 1u, 0u, 0u); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fVertexTextureTests.cpp | 247 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid() local 251 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) in PosTexCoordQuadGrid() 252 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
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/external/autotest/client/site_tests/graphics_SanAngeles/src/ |
D | demo.c | 560 static const GLfloat quadVertices[] = { in createFadeQuad() local 577 result->vertexArray[i] = quadVertices[i]; in createFadeQuad()
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/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 296 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid() local 300 for (int i = 0; i < DE_LENGTH_OF_ARRAY(quadVertices); i++) in PosTexCoordQuadGrid() 301 m_positions.push_back(safeCoords(quadVertices[i], renderSize, Vec2(0.0f)) * 2.0f - 1.0f); in PosTexCoordQuadGrid()
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/external/swiftshader/tests/GLESUnitTests/ |
D | unittests.cpp | 1342 GLfloat quadVertices[] = { in TEST_F() local 1365 glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, &quadVertices[0]); in TEST_F()
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