Searched refs:r600_shader (Results 1 – 25 of 25) sorted by relevance
/external/mesa3d/src/gallium/drivers/r600/ |
D | r600_dump.h | 32 struct r600_shader; 35 void print_shader_info(FILE *f , int id, struct r600_shader *shader);
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D | r600_shader.h | 67 struct r600_shader { struct 174 struct r600_shader shader;
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D | Makefile.sources | 29 r600_shader.c \ 30 r600_shader.h \
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D | meson.build | 48 'r600_shader.c', 49 'r600_shader.h',
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D | r600_dump.c | 31 void print_shader_info(FILE *f , int id, struct r600_shader *shader) in print_shader_info()
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D | r600_state.c | 2438 struct r600_shader *rshader = &shader->shader; in r600_update_ps_state() 2590 struct r600_shader *rshader = &shader->shader; in r600_update_vs_state() 2653 struct r600_shader *rshader = &shader->shader; in r600_update_gs_state() 2654 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in r600_update_gs_state() 2714 struct r600_shader *rshader = &shader->shader; in r600_update_es_state()
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D | evergreen_state.c | 3319 struct r600_shader *rshader = &shader->shader; in evergreen_update_ps_state() 3518 struct r600_shader *rshader = &shader->shader; in evergreen_update_es_state() 3535 struct r600_shader *rshader = &shader->shader; in evergreen_update_gs_state() 3536 struct r600_shader *cp_shader = &shader->gs_copy_shader->shader; in evergreen_update_gs_state() 3598 struct r600_shader *rshader = &shader->shader; in evergreen_update_vs_state() 3658 struct r600_shader *rshader = &shader->shader; in evergreen_update_hs_state() 3672 struct r600_shader *rshader = &shader->shader; in evergreen_update_ls_state()
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D | r600_shader.c | 96 static void r600_add_gpr_array(struct r600_shader *ps, int start_gpr, in r600_add_gpr_array() 418 struct r600_shader *shader; 441 struct r600_shader *gs_for_vs; 2560 struct r600_shader *gs_shader = &gs->shader; in generate_gs_copy_shader() 3420 struct r600_shader *shader = &pipeshader->shader; in r600_shader_from_tgsi()
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/external/mesa3d/src/gallium/drivers/r600/sb/ |
D | sb_public.h | 36 struct r600_shader; 42 struct r600_shader *pshader,
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D | sb_bc.h | 39 struct r600_shader; 866 r600_shader *pshader; 893 bc_parser(sb_context &sctx, r600_bytecode *bc, r600_shader* pshader) : in bc_parser()
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D | sb_core.cpp | 92 struct r600_shader *pshader, in r600_sb_bytecode_process()
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/external/mesa3d/src/gallium/drivers/r600/sfn/ |
D | sfn_ir_to_assembly.h | 30 struct r600_shader; 37 AssemblyFromShaderLegacy(struct r600_shader *sh, r600_shader_key *key);
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D | sfn_vertexstageexport.h | 65 const r600_shader *gs_shader); 71 const r600_shader *m_gs_shader;
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D | sfn_shader_base.h | 60 r600_shader& sh_info, int scratch_size, enum chip_class _chip_class, 81 r600_shader& sh_info() {return m_sh_info;} in sh_info() 210 r600_shader& m_sh_info;
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D | sfn_shader_tess_eval.h | 13 const r600_shader_key& key, r600_shader *gs_shader,
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D | sfn_shader_vertex.h | 39 const r600_shader_key &key, r600_shader *gs_shader,
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D | sfn_nir.h | 60 r600_shader *gs_shader, enum chip_class chip_class);
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D | sfn_shader_fragment.h | 38 FragmentShaderFromNir(const nir_shader& nir, r600_shader& sh_info,
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D | sfn_shader_tess_eval.cpp | 7 const r600_shader_key& key, r600_shader *gs_shader, in TEvalShaderFromNir()
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D | sfn_shader_vertex.cpp | 43 struct r600_shader* gs_shader, in VertexShaderFromNir()
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D | sfn_nir.cpp | 58 struct r600_shader* gs_shader, enum chip_class _chip_class) in lower() 861 memset(&pipeshader->shader, 0, sizeof(r600_shader)); in r600_shader_from_nir() 874 struct r600_shader* gs_shader = nullptr; in r600_shader_from_nir()
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D | sfn_ir_to_assembly.cpp | 44 AssemblyFromShaderLegacyImpl(r600_shader *sh, r600_shader_key *key); 87 r600_shader *m_shader; 100 AssemblyFromShaderLegacy::AssemblyFromShaderLegacy(struct r600_shader *sh, in AssemblyFromShaderLegacy() 213 AssemblyFromShaderLegacyImpl::AssemblyFromShaderLegacyImpl(r600_shader *sh, in AssemblyFromShaderLegacyImpl()
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D | sfn_shader_base.cpp | 61 r600_shader &sh_info, int scratch_size, in ShaderFromNirProcessor() 167 static void remap_shader_info(r600_shader& sh_info, in remap_shader_info()
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D | sfn_vertexstageexport.cpp | 377 const r600_shader *gs_shader): in VertexStageExportForGS()
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D | sfn_shader_fragment.cpp | 35 r600_shader& sh, in FragmentShaderFromNir()
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