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Searched refs:randomFloatBetween (Results 1 – 7 of 7) sorted by relevance

/external/angle/samples/particle_system/
DParticleSystem.cpp94 mParticles[i].lifetime = mRNG.randomFloatBetween(0.0f, 1.0f); in initialize()
96 float endAngle = mRNG.randomFloatBetween(0, 2.0f * float(M_PI)); in initialize()
97 float endRadius = mRNG.randomFloatBetween(0.0f, 2.0f); in initialize()
102 float startAngle = mRNG.randomFloatBetween(0, 2.0f * float(M_PI)); in initialize()
103 float startRadius = mRNG.randomFloatBetween(0.0f, 0.25f); in initialize()
141 Vector3 centerPos(mRNG.randomFloatBetween(-0.5f, 0.5f), in step()
142 mRNG.randomFloatBetween(-0.5f, 0.5f), in step()
143 mRNG.randomFloatBetween(-0.5f, 0.5f)); in step()
147 Vector4 color(mRNG.randomFloatBetween(0.0f, 1.0f), mRNG.randomFloatBetween(0.0f, 1.0f), in step()
148 mRNG.randomFloatBetween(0.0f, 1.0f), 0.5f); in step()
/external/angle/util/
Drandom_utils.h38 float randomFloatBetween(float min, float max);
78 rng.randomFloatBetween(minValue, maxValue), rng.randomFloatBetween(minValue, maxValue), in RandomVec4()
79 rng.randomFloatBetween(minValue, maxValue), rng.randomFloatBetween(minValue, maxValue)); in RandomVec4()
Drandom_utils.cpp66 float RNG::randomFloatBetween(float min, float max) in randomFloatBetween() function in angle::RNG
81 return randomFloatBetween(-1.0f, 1.0f); in randomNegativeOneToOne()
/external/angle/src/tests/gl_tests/gles1/
DTextureEnvTest.cpp318 GLColor32F envColor(rng.randomFloatBetween(0.0f, 1.0f), rng.randomFloatBetween(0.0f, 1.0f), in TEST_P()
319 rng.randomFloatBetween(0.0f, 1.0f), rng.randomFloatBetween(0.0f, 1.0f)); in TEST_P()
DLightsTest.cpp257 const GLfloat spotlightExponent = rng.randomFloatBetween(0.0f, 128.0f); in TEST_P()
259 rng.randomBool() ? rng.randomFloatBetween(0.0f, 90.0f) : 180.0f; in TEST_P()
/external/angle/src/tests/gl_tests/
DOcclusionQueriesTest.cpp739 float depth = context.visiblePasses[pass] ? mRNG.randomFloatBetween(0.0f, 0.4f) in TEST_P()
740 : mRNG.randomFloatBetween(0.6f, 1.0f); in TEST_P()
DTransformFeedbackTest.cpp167 float z = (loopIdx + 1 == loopCount) ? finalZ : rng.randomFloatBetween(0.1f, 0.5f); in TEST_P()