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Searched refs:readLoc (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/compiler/preprocessor/
DInput.h40 const Location &readLoc() const { return mReadLoc; } in readLoc() function
/external/swiftshader/src/OpenGL/compiler/preprocessor/
DInput.h46 const Location &readLoc() const { return mReadLoc; } in readLoc() function
/external/angle/src/libANGLE/capture/
DFrameCapture.cpp1729 gl::UniformLocation readLoc = uniformLoc; in CaptureUpdateUniformValues() local
1732 if (readLoc.value == -1) in CaptureUpdateUniformValues()
1747 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues()
1749 program->getUniformiv(context, readLoc, in CaptureUpdateUniformValues()
1764 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues()
1766 program->getUniformfv(context, readLoc, in CaptureUpdateUniformValues()
1842 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues()
1844 program->getUniformiv(context, readLoc, in CaptureUpdateUniformValues()
1875 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues()
1877 program->getUniformuiv(context, readLoc, in CaptureUpdateUniformValues()