Searched refs:readLoc (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/compiler/preprocessor/ |
D | Input.h | 40 const Location &readLoc() const { return mReadLoc; } in readLoc() function
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/external/swiftshader/src/OpenGL/compiler/preprocessor/ |
D | Input.h | 46 const Location &readLoc() const { return mReadLoc; } in readLoc() function
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/external/angle/src/libANGLE/capture/ |
D | FrameCapture.cpp | 1729 gl::UniformLocation readLoc = uniformLoc; in CaptureUpdateUniformValues() local 1732 if (readLoc.value == -1) in CaptureUpdateUniformValues() 1747 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues() 1749 program->getUniformiv(context, readLoc, in CaptureUpdateUniformValues() 1764 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues() 1766 program->getUniformfv(context, readLoc, in CaptureUpdateUniformValues() 1842 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues() 1844 program->getUniformiv(context, readLoc, in CaptureUpdateUniformValues() 1875 for (int index = 0; index < uniformCount; index++, readLoc.value++) in CaptureUpdateUniformValues() 1877 program->getUniformuiv(context, readLoc, in CaptureUpdateUniformValues()
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