Searched refs:readOnlyDepthStencilMode (Results 1 – 3 of 3) sorted by relevance
2812 bool readOnlyDepthStencilMode = in updateRenderPassReadOnlyDepthMode() local2820 ASSERT(readOnlyDepthStencilMode || !mReadOnlyDepthFeedbackLoopMode); in updateRenderPassReadOnlyDepthMode()2822 renderPass->updateStartedRenderPassWithDepthMode(readOnlyDepthStencilMode); in updateRenderPassReadOnlyDepthMode()
1114 void updateStartedRenderPassWithDepthMode(bool readOnlyDepthStencilMode);
1235 void CommandBufferHelper::updateStartedRenderPassWithDepthMode(bool readOnlyDepthStencilMode) in updateStartedRenderPassWithDepthMode() argument1242 if (readOnlyDepthStencilMode) in updateStartedRenderPassWithDepthMode()1254 if (readOnlyDepthStencilMode) in updateStartedRenderPassWithDepthMode()