Searched refs:readSRV (Results 1 – 1 of 1) sorted by relevance
2505 d3d11::SharedSRV readSRV; in copyImageInternal() local2506 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, tex.get(), &readSRV)); in copyImageInternal()2507 ASSERT(readSRV.valid()); in copyImageInternal()2509 ANGLE_TRY(mBlit->copyTexture(context, readSRV, sourceArea, sourceSize, sourceFormat, dest, in copyImageInternal()3555 d3d11::SharedSRV readSRV; in blitRenderbufferRect() local3573 &readSRV)); in blitRenderbufferRect()3581 readSRV = readRenderTarget11->getBlitShaderResourceView(context).makeCopy(); in blitRenderbufferRect()3582 if (!readSRV.valid()) in blitRenderbufferRect()3585 readSRV = readRenderTarget11->getShaderResourceView(context).makeCopy(); in blitRenderbufferRect()3587 ASSERT(readSRV.valid()); in blitRenderbufferRect()[all …]