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Searched refs:readSRV (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DRenderer11.cpp2505 d3d11::SharedSRV readSRV; in copyImageInternal() local
2506 ANGLE_TRY(allocateResource(GetImplAs<Context11>(context), viewDesc, tex.get(), &readSRV)); in copyImageInternal()
2507 ASSERT(readSRV.valid()); in copyImageInternal()
2509 ANGLE_TRY(mBlit->copyTexture(context, readSRV, sourceArea, sourceSize, sourceFormat, dest, in copyImageInternal()
3555 d3d11::SharedSRV readSRV; in blitRenderbufferRect() local
3573 &readSRV)); in blitRenderbufferRect()
3581 readSRV = readRenderTarget11->getBlitShaderResourceView(context).makeCopy(); in blitRenderbufferRect()
3582 if (!readSRV.valid()) in blitRenderbufferRect()
3585 readSRV = readRenderTarget11->getShaderResourceView(context).makeCopy(); in blitRenderbufferRect()
3587 ASSERT(readSRV.valid()); in blitRenderbufferRect()
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