Searched refs:readShader (Results 1 – 14 of 14) sorted by relevance
42 sk_sp<SkShader> dst(buffer.readShader()); in CreateProc()43 sk_sp<SkShader> src(buffer.readShader()); in CreateProc()
29 auto shader = buffer.readShader(); in CreateProc()
26 auto baseShader(buffer.readShader()); in CreateProc()
116 sk_sp<SkShader> dst(buffer.readShader()); in CreateProc()117 sk_sp<SkShader> src(buffer.readShader()); in CreateProc()
34 auto shader = buffer.readShader(); in CreateProc()
30 auto baseShader(buffer.readShader()); in CreateProc()
130 sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); } in readShader() function313 sk_sp<SkShader> readShader() { return nullptr; } in readShader() function
448 paint->setShader(buffer.readShader()); in Unflatten_PreV68()489 paint->setShader(buffer.readShader()); in Unflatten()
51 return SkShaderMaskFilter::Make(buffer.readShader()); in CreateProc()
50 return SkShaderMaskFilter::Make(buffer.readShader()); in CreateProc()
123 sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); } in readShader() function
306 paint->setShader(buffer.readShader()); in Unflatten()
856 children[i] = buffer.readShader(); in CreateProc()
443 const string readShader = "#version 450\n" in AddFillReadShader() local499 …sourceCollections.glslSources.add("readShader") << glu::ComputeSource(readShader.c_str()) << vk::S… in AddFillReadShader()