Home
last modified time | relevance | path

Searched refs:read_path (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/intel/compiler/
Dbrw_eu.cpp376 const char *read_path = getenv("INTEL_SHADER_ASM_READ_PATH"); in brw_try_override_assembly() local
377 if (!read_path) { in brw_try_override_assembly()
381 char *name = ralloc_asprintf(NULL, "%s/%s.bin", read_path, identifier); in brw_try_override_assembly()
/external/skqp/src/core/
DSkRemoteGlyphCache.cpp166 bool read_path(Deserializer* deserializer, SkGlyph* glyph, SkStrike* cache) { in read_path() function
712 if (!read_path(&deserializer, allocatedGlyph, strike.get())) READ_FAILURE in readStrikeData()
/external/mesa3d/src/mesa/main/
Dshaderapi.c1988 char *read_path; in _mesa_read_shader_source() local
1997 read_path = getenv("MESA_SHADER_READ_PATH"); in _mesa_read_shader_source()
1998 if (!read_path) { in _mesa_read_shader_source()
2003 char *name = construct_name(stage, source, read_path); in _mesa_read_shader_source()