Searched refs:read_surf (Results 1 – 1 of 1) sorted by relevance
852 _EGLSurface *read_surf = _eglLookupSurface(read, disp); in eglMakeCurrent() local871 if (!draw_surf || !read_surf) { in eglMakeCurrent()881 (!read_surf && read != EGL_NO_SURFACE)) in eglMakeCurrent()883 if (draw_surf || read_surf) in eglMakeCurrent()892 if (read_surf && read_surf->Lost) in eglMakeCurrent()899 if (read_surf && read_surf->ProtectedContent && in eglMakeCurrent()903 ret = disp->Driver->MakeCurrent(disp, draw_surf, read_surf, context); in eglMakeCurrent()