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Searched refs:read_surf (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/egl/main/
Deglapi.c852 _EGLSurface *read_surf = _eglLookupSurface(read, disp); in eglMakeCurrent() local
871 if (!draw_surf || !read_surf) { in eglMakeCurrent()
881 (!read_surf && read != EGL_NO_SURFACE)) in eglMakeCurrent()
883 if (draw_surf || read_surf) in eglMakeCurrent()
892 if (read_surf && read_surf->Lost) in eglMakeCurrent()
899 if (read_surf && read_surf->ProtectedContent && in eglMakeCurrent()
903 ret = disp->Driver->MakeCurrent(disp, draw_surf, read_surf, context); in eglMakeCurrent()