Searched refs:realDepth (Results 1 – 1 of 1) sorted by relevance
763 GLint realWidth, realHeight, realDepth; in ReadGLTexture() local766 glGetTexLevelParameteriv( glTarget, 0, GL_TEXTURE_DEPTH, &realDepth ); in ReadGLTexture()768 realDepth = (realDepth) ? realDepth : 1; in ReadGLTexture()822 outBytes = realWidth * realHeight * realDepth * 4 in ReadGLTexture()