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Searched refs:red_color (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cShaderSubroutineTests.cpp5595 static const GLubyte red_color[4] = { 255, 0, 0, 255 }; in iterate() local
5600 "Expect red color from 1st sampler", red_color, 1 /* discard_fragment : discard_no */, in iterate()
5624 "Expect red color from 2nd sampler", red_color, 1 /* discard_fragment : discard_no */, in iterate()
5691 fillTexture(red_texture, red_color); in iterate()
6221 static const GLuint red_color[4] = { 255, 0, 0, 255 }; in testImage() local
6248 fillTexture(red_texture, red_color); in testImage()
6272 if (false == testImageDraw(left_to_right, red_texture, destination_texture, red_color, red_color)) in testImage()
6282 if (false == testImageDraw(right_to_left, destination_texture, red_texture, red_color, red_color)) in testImage()
/external/deqp-deps/amber/docs/
Damber_script.md870   %red_color = OpConstantComposite %v4float %float_1 %float_0 %float_0 %float_1
876                OpStore %color %red_color