Searched refs:red_texture (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 5648 Utils::texture red_texture(m_context); in iterate() local 5662 red_texture.create(m_texture_width, m_texture_height, GL_RGBA8); in iterate() 5691 fillTexture(red_texture, red_color); in iterate() 5694 m_source_textures[1] = red_texture.m_id; in iterate() 6229 Utils::texture red_texture(m_context); in testImage() local 6244 red_texture.create(m_texture_width, m_texture_height, GL_RGBA32UI); in testImage() 6248 fillTexture(red_texture, red_color); in testImage() 6272 if (false == testImageDraw(left_to_right, red_texture, destination_texture, red_color, red_color)) in testImage() 6282 if (false == testImageDraw(right_to_left, destination_texture, red_texture, red_color, red_color)) in testImage() 6287 if (false == testImageDraw(left_to_right, blue_texture, red_texture, blue_color, blue_color)) in testImage()
|