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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp1202 const _vertex& ref_vertex = *ref_vertex_iterator; in verifyResultData() local
1208 …if (vertex_ptr[0] == ref_vertex.u && vertex_ptr[1] == ref_vertex.v && vertex_ptr[2] == ref_vertex.… in verifyResultData()
1236 << " (" << ref_vertex.u << ", " << ref_vertex.v << ", " << ref_vertex.w << ")" in verifyResultData()