Searched refs:referenceInternalFormat (Results 1 – 1 of 1) sorted by relevance
842 auto referenceInternalFormat = referenceFormat.internalFormat; in iterate() local848 referenceInternalFormat = GL_DEPTH_COMPONENT24; in iterate()864 …GLuint referenceTextureName = createTexture(referenceInternalFormat, referenceFormat.format, refer… in iterate()887 prepareTexturingProgramSources(referenceInternalFormat, referenceFormat.format, referenceType); in iterate()