Searched refs:referenceTextureName (Results 1 – 1 of 1) sorted by relevance
864 …GLuint referenceTextureName = createTexture(referenceInternalFormat, referenceFormat.format, refer… in iterate() local898 gl.bindTexture(GL_TEXTURE_2D, referenceTextureName); in iterate()911 gl.deleteTextures(1, &referenceTextureName); in iterate()