Searched refs:releaseTexStorage (Results 1 – 2 of 2) sorted by relevance
692 ANGLE_TRY(releaseTexStorage(context)); in setBaseLevel()710 angle::Result TextureD3D::releaseTexStorage(const gl::Context *context) in releaseTexStorage() function in rx::TextureD3D724 (void)releaseTexStorage(context); in onDestroy()1334 ANGLE_TRY(releaseTexStorage(context)); in bindTexImage()1352 ANGLE_TRY(releaseTexStorage(context)); in releaseTexImage()1380 ANGLE_TRY(releaseTexStorage(context)); in setEGLImageTarget()1551 ANGLE_TRY(releaseTexStorage(context)); in setCompleteTexStorage()1628 ANGLE_TRY(releaseTexStorage(context)); in redefineImage()2220 ANGLE_TRY(releaseTexStorage(context)); in setCompleteTexStorage()2345 ANGLE_TRY(releaseTexStorage(context)); in redefineImage()[all …]
184 angle::Result releaseTexStorage(const gl::Context *context);