Searched refs:renderPassDescriptor (Results 1 – 5 of 5) sorted by relevance
71 wgpu::RenderPassDescriptor renderPassDescriptor; in beginRenderPass() local72 renderPassDescriptor.colorAttachmentCount = 1; in beginRenderPass()73 renderPassDescriptor.colorAttachments = colorAttachments; in beginRenderPass()83 renderPassDescriptor.depthStencilAttachment = &depthStencilAttachment; in beginRenderPass()85 renderPassDescriptor.depthStencilAttachment = nullptr; in beginRenderPass()87 return fEncoder.BeginRenderPass(&renderPassDescriptor); in beginRenderPass()
115 ::dawn::RenderPassDescriptor renderPassDescriptor;908 ::dawn::RenderPassDescriptor* renderPassDescriptor = in DoClear()909 &helper.renderPassDescriptor; in DoClear()912 encoder.BeginRenderPass(renderPassDescriptor); in DoClear()1188 renderPassDescriptor.colorAttachmentCount = in CreateRenderPassDescriptor()1199 renderPassDescriptor.colorAttachments = colorAttachmentsInfoPtr; in CreateRenderPassDescriptor()1232 renderPassDescriptor.depthStencilAttachment = &depthStencilAttachmentInfo; in CreateRenderPassDescriptor()1234 renderPassDescriptor.depthStencilAttachment = nullptr; in CreateRenderPassDescriptor()1303 ::dawn::RenderPassDescriptor* renderPassDescriptor = in DoDrawRect()1304 &helper.renderPassDescriptor; in DoDrawRect()[all …]
286 MTLRenderPassDescriptor *renderPassDescriptor = _view.currentRenderPassDescriptor;287 if (renderPassDescriptor) { // Valid drawable.289 [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
1015 mCachedRenderPassDescObjC = [MTLRenderPassDescriptor renderPassDescriptor];
1473 MTLRenderPassDescriptor *objCDesc = [MTLRenderPassDescriptor renderPassDescriptor];