Searched refs:renderToTextureSamples (Results 1 – 2 of 2) sorted by relevance
206 Optional<int> *renderToTextureSamples) in CheckAttachmentSampleCompleteness() argument237 if (renderToTextureSamples->valid()) in CheckAttachmentSampleCompleteness()240 if (renderToTextureSamples->value() != in CheckAttachmentSampleCompleteness()245 renderToTextureSamples->value(), colorAttachment); in CheckAttachmentSampleCompleteness()254 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness()260 if (renderToTextureSamples->value() == in CheckAttachmentSampleCompleteness()1219 Optional<int> renderToTextureSamples; in checkStatusWithGLFrontEnd() local1247 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()1338 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()1393 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
654 uint8_t renderToTextureSamples, in CreateRenderPass2() argument742 renderToTextureInfo.rasterizationSamples = gl_vk::GetSamples(renderToTextureSamples); in CreateRenderPass2()940 const uint8_t renderToTextureSamples = isRenderToTexture ? descSamples : 1; in InitializeRenderPassFromDesc() local1234 renderToTextureSamples, &renderPassHelper->getRenderPass())); in InitializeRenderPassFromDesc()