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Searched refs:renderToTextureSamples (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DFramebuffer.cpp206 Optional<int> *renderToTextureSamples) in CheckAttachmentSampleCompleteness() argument
237 if (renderToTextureSamples->valid()) in CheckAttachmentSampleCompleteness()
240 if (renderToTextureSamples->value() != in CheckAttachmentSampleCompleteness()
245 renderToTextureSamples->value(), colorAttachment); in CheckAttachmentSampleCompleteness()
254 *renderToTextureSamples = attachment.getRenderToTextureSamples(); in CheckAttachmentSampleCompleteness()
260 if (renderToTextureSamples->value() == in CheckAttachmentSampleCompleteness()
1219 Optional<int> renderToTextureSamples; in checkStatusWithGLFrontEnd() local
1247 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
1338 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
1393 &fixedSampleLocations, &renderToTextureSamples); in checkStatusWithGLFrontEnd()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_cache_utils.cpp654 uint8_t renderToTextureSamples, in CreateRenderPass2() argument
742 renderToTextureInfo.rasterizationSamples = gl_vk::GetSamples(renderToTextureSamples); in CreateRenderPass2()
940 const uint8_t renderToTextureSamples = isRenderToTexture ? descSamples : 1; in InitializeRenderPassFromDesc() local
1234 renderToTextureSamples, &renderPassHelper->getRenderPass())); in InitializeRenderPassFromDesc()