Home
last modified time | relevance | path

Searched refs:rendererCaps (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DImage11.h46 const Renderer11DeviceCaps &rendererCaps);
55 const Renderer11DeviceCaps &rendererCaps);
DImage11.cpp49 const Renderer11DeviceCaps &rendererCaps) in GenerateMipmap() argument
67 d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction; in GenerateMipmap()
86 const Renderer11DeviceCaps &rendererCaps) in CopyImage() argument
97 d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format(); in CopyImage()
102 const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format(); in CopyImage()
DRenderer11.cpp1162 const gl::Caps &rendererCaps = getNativeCaps(); in generateConfigs() local
1240 config.maxPBufferWidth = rendererCaps.max2DTextureSize; in generateConfigs()
1241 config.maxPBufferHeight = rendererCaps.max2DTextureSize; in generateConfigs()
1243 rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize; in generateConfigs()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp393 const gl::Caps &rendererCaps = getNativeCaps(); in initializeDevice() local
395 mCurVertexSamplerStates.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()
397 rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()
399 mCurVertexTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Vertex]); in initializeDevice()
400 mCurPixelTextures.resize(rendererCaps.maxShaderTextureImageUnits[gl::ShaderType::Fragment]); in initializeDevice()
459 const gl::Caps &rendererCaps = getNativeCaps(); in generateConfigs() local
547 config.maxPBufferWidth = rendererCaps.max2DTextureSize; in generateConfigs()
548 config.maxPBufferHeight = rendererCaps.max2DTextureSize; in generateConfigs()
550 rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize; in generateConfigs()
/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.cpp73 const gl::Caps &rendererCaps, in StateManagerGL() argument
80 mVertexAttribCurrentValues(rendererCaps.maxVertexAttributes), in StateManagerGL()
81 mDefaultVAOState(rendererCaps.maxVertexAttributes, rendererCaps.maxVertexAttribBindings), in StateManagerGL()
88 mImages(rendererCaps.maxImageUnits, ImageUnitBinding()),
111 mBlendStateExt(rendererCaps.maxDrawBuffers),
160 mMaxClipDistances(rendererCaps.maxClipDistances),
166 mIndexedBuffers[gl::BufferBinding::Uniform].resize(rendererCaps.maxUniformBufferBindings);
168 rendererCaps.maxAtomicCounterBufferBindings);
170 rendererCaps.maxShaderStorageBufferBindings);
DStateManagerGL.h152 const gl::Caps &rendererCaps,