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Searched refs:reservedUAVsForAtomicCounterBuffers (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp938 GLuint reservedUAVsForAtomicCounterBuffers = 0u; in SetUAVRelatedResourceLimits() local
949 reservedUAVsForAtomicCounterBuffers = 4u; in SetUAVRelatedResourceLimits()
954 reservedUAVsForAtomicCounterBuffers = 1u; in SetUAVRelatedResourceLimits()
962 caps->maxCombinedAtomicCounterBuffers = reservedUAVsForAtomicCounterBuffers; in SetUAVRelatedResourceLimits()
964 reservedUAVsForAtomicCounterBuffers; in SetUAVRelatedResourceLimits()
966 reservedUAVsForAtomicCounterBuffers; in SetUAVRelatedResourceLimits()
967 caps->maxAtomicCounterBufferBindings = reservedUAVsForAtomicCounterBuffers; in SetUAVRelatedResourceLimits()
972 caps->maxCombinedAtomicCounters = reservedUAVsForAtomicCounterBuffers * 1024; in SetUAVRelatedResourceLimits()
986 maxNumRTVsAndUAVs - reservedUAVsForAtomicCounterBuffers; in SetUAVRelatedResourceLimits()