Searched refs:resolveMultisampledTexture (Results 1 – 2 of 2) sorted by relevance
514 angle::Result resolveMultisampledTexture(const gl::Context *context,
2495 ANGLE_TRY(resolveMultisampledTexture(context, sourceRenderTarget, in copyImageInternal()3559 ANGLE_TRY(resolveMultisampledTexture(context, readRenderTarget11, depthBlit, stencilBlit, in blitRenderbufferRect()3850 angle::Result Renderer11::resolveMultisampledTexture(const gl::Context *context, in resolveMultisampledTexture() function in rx::Renderer11