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Searched refs:restore_pointers (Results 1 – 2 of 2) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvarray.h397 GLboolean restore_pointers);
Dvarray.c3262 GLboolean restore_pointers) in _mesa_InternalBindVertexBuffers() argument
3267 if (restore_pointers) { in _mesa_InternalBindVertexBuffers()