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Searched refs:reverseY (Results 1 – 3 of 3) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp26 if (coordTransform.reverseY()) { in GetTransformMatrix()
/external/skqp/src/gpu/
DGrCoordTransform.h97 bool reverseY() const { return fReverseY; } in reverseY() function
/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp455 bool reverseY = sourceAreaIn.isReversedY() != destAreaIn.isReversedY(); in blitColorBufferWithShader() local
522 if (reverseY) in blitColorBufferWithShader()