Searched refs:rgbMask (Results 1 – 1 of 1) sorted by relevance
491 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyXYZ10W2ToXYZWFloatVertexData() local505 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()507 (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()509 (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()524 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyXYZ10ToXYZWFloatVertexData() local537 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()539 (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()541 (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()556 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyW2XYZ10ToXYZWFloatVertexData() local570 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyW2XYZ10ToXYZWFloatVertexData()[all …]