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Searched refs:rgbMask (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/
Dcopyvertex.inc.h491 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyXYZ10W2ToXYZWFloatVertexData() local
505 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()
507 (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()
509 (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); in CopyXYZ10W2ToXYZWFloatVertexData()
524 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyXYZ10ToXYZWFloatVertexData() local
537 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()
539 (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()
541 (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize)); in CopyXYZ10ToXYZWFloatVertexData()
556 const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9 in CopyW2XYZ10ToXYZWFloatVertexData() local
570 (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize)); in CopyW2XYZ10ToXYZWFloatVertexData()
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