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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineBindPointTests.cpp484 Move<VkShaderModule> rgenShader; in iterate() local
489 …if (hasRayTracing) rgenShader = createShaderModule(vkd, device, m_context.getBinaryCollection().ge… in iterate()
570 rayTracingPipelineHelper->addShader(VK_SHADER_STAGE_RAYGEN_BIT_KHR, rgenShader, 0); in iterate()