Searched refs:rotDeg (Results 1 – 1 of 1) sorted by relevance
198 static float rotDeg = 0.0f; variable248 glUniform1f(uRotId, rotDeg); in tick()249 rotDeg += 0.1f; in tick()250 if (rotDeg >= 360.0f) { in tick()251 rotDeg -= 360.0f; in tick()