Searched refs:routine_index (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cArrayOfArraysTests.cpp | 9095 glw::GLuint routine_index = -1; in execute_dispatch_test() local 9110 routine_index = gl.getSubroutineIndex(this->program_object_id, shader_type, routine_name); in execute_dispatch_test() 9121 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_dispatch_test() 9257 glw::GLuint routine_index = -1; in execute_draw_test() local 9298 routine_index = gl.getSubroutineIndex(this->program_object_id, shader_type, routine_name); in execute_draw_test() 9309 gl.uniformSubroutinesuiv(shader_type, 1, &routine_index); in execute_draw_test()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cShaderSubroutineTests.cpp | 3644 …GLuint routine_index = getSubroutineIndex(program_id, subroutine_names[routine], use_program_query… in inspectSubroutineBinding() local 3646 subroutine_uniforms[uniform] = routine_index; in inspectSubroutineBinding() 3654 if (queried_subroutine_index != routine_index) in inspectSubroutineBinding() 3660 << ", name: " << subroutine_names[routine] << ", index: " << routine_index in inspectSubroutineBinding()
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