Searched refs:sFPUDebugState (Results 1 – 2 of 2) sorted by relevance
27 static debugState sFPUDebugState = debugStateUnknown; variable31 if (sFPUDebugState == debugStateUnknown) { in DebugFPURegs()33 sFPUDebugState = debugStateOn; in DebugFPURegs()35 sFPUDebugState = debugStateOff; in DebugFPURegs()38 return (sFPUDebugState == debugStateOn); in DebugFPURegs()42 if (sFPUDebugState == debugStateUnknown) { in ForceAVXRegs()
29 static debugState sFPUDebugState = debugStateUnknown; variable33 if (sFPUDebugState == debugStateUnknown) { in DebugFPURegs()35 sFPUDebugState = debugStateOn; in DebugFPURegs()37 sFPUDebugState = debugStateOff; in DebugFPURegs()40 return (sFPUDebugState == debugStateOn); in DebugFPURegs()44 if (sFPUDebugState == debugStateUnknown) { in ForceAVXRegs()