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Searched refs:samp_obj (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/drivers/common/
Dmeta_generate_mipmap.c135 _mesa_reference_sampler_object(ctx, &mipmap->samp_obj, NULL); in _mesa_meta_glsl_generate_mipmap_cleanup()
209 if (mipmap->samp_obj == NULL) { in _mesa_meta_GenerateMipmap()
210 mipmap->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); in _mesa_meta_GenerateMipmap()
211 if (mipmap->samp_obj == NULL) { in _mesa_meta_GenerateMipmap()
221 _mesa_set_sampler_filters(ctx, mipmap->samp_obj, GL_LINEAR_MIPMAP_LINEAR, in _mesa_meta_GenerateMipmap()
223 _mesa_set_sampler_wrap(ctx, mipmap->samp_obj, GL_CLAMP_TO_EDGE, in _mesa_meta_GenerateMipmap()
232 _mesa_set_sampler_srgb_decode(ctx, mipmap->samp_obj, in _mesa_meta_GenerateMipmap()
237 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, mipmap->samp_obj); in _mesa_meta_GenerateMipmap()
Dmeta_blit.c199 fb_tex_blit.samp_obj = setup_sampler(ctx, texObj, target, filter, srcLevel); in blitframebuffer_texture()
223 _mesa_set_sampler_srgb_decode(ctx, fb_tex_blit.samp_obj, in blitframebuffer_texture()
355 _mesa_reference_sampler_object(ctx, &blit->samp_obj, NULL); in _mesa_meta_fb_tex_blit_end()
387 struct gl_sampler_object *samp_obj = in setup_sampler() local
390 if (samp_obj == NULL) in setup_sampler()
393 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, samp_obj); in setup_sampler()
394 _mesa_set_sampler_filters(ctx, samp_obj, filter, filter); in setup_sampler()
395 _mesa_set_sampler_wrap(ctx, samp_obj, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, in setup_sampler()
396 samp_obj->WrapR); in setup_sampler()
407 return samp_obj; in setup_sampler()
Dmeta.h253 struct gl_sampler_object *samp_obj; member
313 struct gl_sampler_object *samp_obj; member
337 struct gl_sampler_object *samp_obj; member
Dmeta.c2960 _mesa_reference_sampler_object(ctx, &decompress->samp_obj, NULL); in meta_decompress_cleanup()
3095 if (decompress->samp_obj == NULL) { in decompress_texture_image()
3096 decompress->samp_obj = ctx->Driver.NewSamplerObject(ctx, 0xDEADBEEF); in decompress_texture_image()
3097 if (decompress->samp_obj == NULL) { in decompress_texture_image()
3113 _mesa_set_sampler_filters(ctx, decompress->samp_obj, GL_NEAREST, GL_NEAREST); in decompress_texture_image()
3116 _mesa_set_sampler_srgb_decode(ctx, decompress->samp_obj, GL_SKIP_DECODE_EXT); in decompress_texture_image()
3119 _mesa_bind_sampler(ctx, ctx->Texture.CurrentUnit, decompress->samp_obj); in decompress_texture_image()