Searched refs:sampling_code (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 2364 std::string sampling_code; in getSamplingComputeShaderCode() local 2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode() 2443 stream << std::endl << sampling_code << std::endl; in getSamplingComputeShaderCode() 2498 std::string sampling_code; in getSamplingFragmentShaderCode() local 2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2517 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode() 2551 stream << sampling_code; in getSamplingFragmentShaderCode() 2701 std::string sampling_code; in getSamplingGeometryShaderCode() local 2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cMultiBindTests.cpp | 3822 const GLchar* sampling_code = 0; in iterate() local 3828 sampling_code = sampling[i]; in iterate() 3834 sampling_code = sampling[2]; /* texture(sXXX, COORDS) */ in iterate() 3852 replaceToken("SAMPLING", sum_position, sampling_code, cs_source); in iterate()
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