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Searched refs:sampling_code (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2364 std::string sampling_code; in getSamplingComputeShaderCode() local
2379 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2384 compute_shader_color, 0, sampler_name, sampling_code); in getSamplingComputeShaderCode()
2443 stream << std::endl << sampling_code << std::endl; in getSamplingComputeShaderCode()
2498 std::string sampling_code; in getSamplingFragmentShaderCode() local
2512 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2517 fragment_shader_output, 0, sampler_name, sampling_code); in getSamplingFragmentShaderCode()
2551 stream << sampling_code; in getSamplingFragmentShaderCode()
2701 std::string sampling_code; in getSamplingGeometryShaderCode() local
2715 fragment_shader_input, 0, sampler_name, sampling_code); in getSamplingGeometryShaderCode()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cMultiBindTests.cpp3822 const GLchar* sampling_code = 0; in iterate() local
3828 sampling_code = sampling[i]; in iterate()
3834 sampling_code = sampling[2]; /* texture(sXXX, COORDS) */ in iterate()
3852 replaceToken("SAMPLING", sum_position, sampling_code, cs_source); in iterate()